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BUBO LEARNING DESIGN, LLC INTENDS TO CREATE AGRICULTURAL TRAINING SOLUTIONS THROUGH THE USE OF VIRTUAL REALITY (VR) IN RURAL SETTINGS. THE CREATION OF PROTOTYPES WILL MIMIC HANDS-ON EXPERIENCES.

Objective

Technical Objective A: Identify tasks appropriate for VR training goals.What skills' characteristics are appropriate for traditional eLearning or Facilitated training - and what content is most enhanced through a 3D immersive experience?For the beekeeping prototype module, what skills meet the identified characteristics?Technical Objective B: Determine what VR techniques and assets best convey the real-life situation cost-effectively to the trainees.What assets need to be developed to complete the training scenario?Is the user experience most effective using 360° video, 360° static images, or immersive 3-D computer generated graphic image (CGI) assets?What 3D wireframes exist for purchase that will speed development and increase quality?Technical Objective C: Measure the Impact of VR training on beekeeping skills mastery and retention. Does VR training increase the proficiency with which trainees are able to accomplish specific tasks?Does VR training improve their ability to replicate tasks successfully over time, increasing their confidence?Does VR training serve a diverse group of potential agricultural workers better than traditional training and does it increase their interest in agricultural vocations?Is the instruction user-friendly to potential adopters?Does the program fit the delivery system constraints, and should the delivery system be adjusted to allow for improved execution of onboarding and ongoing customer service performance training?Based on our findings, what additional content is most likely to yield positive interest and results in a Phase II build?What assets will be required to scale AmericanVRFarms™ to reach a broader audience?

Investigators
Evans, M.
Institution
BUBO LEARNING DESIGN, LLC
Start date
2022
End date
2023
Project number
TEXW-2022-01285
Accession number
1028494